Δεν σας αρέσει; Δεν πειράζει! Μπορείτε να επιστρέψετε προϊόντα έως 30 ημέρες
Δεν θα κάνετε ποτέ λάθος με μια δωροεπιταγή. Χαρίστε στους αγαπημένους σας την επιλογή να διαλέξουν οι ίδιοι οτιδήποτε από τη συλλογή μας.
Έως 30 ημέρες για επιστροφή
Your Atari won't start. The screen is black, or full of garbage, or the keyboard died halfway through a game. Somewhere on that forty-year-old board is one bad part - and the hard part isn't fixing it. It's finding it without destroying three good ones on the way.
This manual walks you through that search in the order a working technician uses: power first, then contacts, then measurement, and chips only at the end. Most "serious" faults in these machines turn out to be a tired power supply or a dirty socket, and both are free to rule out.
Written for both ends of the bench. If you have never used a multimeter, the book starts with which socket the probes go in and why the wrong one blows the fuse. If you have been repairing for years, you will find free-running bus tests, logic-state references for every chip, and the voltage-drop method for locating a short without unsoldering the board.
Inside:
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